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Today we're joined by AAA gaming level design expert Sean Noonan to discuss Super Mario shooter fan games and how to not get a cease and desist from Nintendo.


- Sean Noonan-
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7:36 What has everyone been working on?

31:38 How do you feel about "save scumming" ?

39:52 Do you think modern level design workflows and tools are any better than 20 years ago ?

59:19 How do you come up with level design ideas when you've already made 50 and run out of ideas ?

53:14 What makes a memorable level in a videogame ?

1:03:35 What methods do you use to avoid players from optimising the fun out of their play experience ?


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